Please note the following going forward (Restart your game/steam to get the update if needed Fixed Unarmed Ajax not applying Camo correctly.If explosion location is NOT in camera view frustum and NOT within 4 times the explosion radius of the explosive itself, then VFX will not spawn.Saves a good amount of performance in explosive-heavy saves (such as with mortars, etc.) CERC 'warning helicopters' Adjusted some of the air patrol splines to no longer clip into buildings.CERC 'warning helicopters' Fixed them failing to load mesh/sounds.CERC 'warning helicopters' Fixed them not spawning.Fixed the 'doctrine skill point amount text' blocking mouse clicks on the doctrines button.Added a fix for parachutes not detaching from vehicles.Fixed Infected Turrets registering to the same turret registry as regular turrets, which caused the game to erroneously block turret construction due to infected turrets 'taking up the slots'.Quick spelling error fix (Black Angles to Black Angels).Shut off tick for Grenade meshes (they likely should be static meshes anyway).Various Tick group adjustments for AmbientCivvieSplineWalkers & NightDay system.Camera Speed no longer Public in the camera: uses setter, getter, and 'percent setter' for sliders Updated Game User Settings now, instead of the 'ControlOptions'.And used this to set the camera move speed range to 0.5-1.5 (instead of 0-1) Updated the camera move speed slider to a newer widget format that supports more features.Moved the camera move speed slider to GameOptions instead of the disabled Keyboard options widget.Resolved camera speed issue that occurs if you adjust camera speed from the Keyboard widget.Fixed div/0 issues in PurchaseReload for Mortars and Turrets.Added multiplier to zoom out speed 'ZoomOutMultiplier', set it to 4.5 so player can zoom most/all the way out with one mouse wheel spin.Large boost to minimum camera movement speed, and made it configurable (MinimumCameraSpeed in Pawn_PlayerCamera).Large boost to minimum camera movement speed.Fixed evac 'breaking' if units were already mobbed up Civilian intake Updated civilians to move to intake in mobs, rather than only one-by-one-by-one.Zoom again operates on deltatime, so it should no longer slow down if your framerate is lower.Updated camera zoom: Zoom is faster, so it takes less scrolling to zoom fully in or out.Patch Notes (Click Show details for a full breakdown of the changes)
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